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Opportunities, Licensing & Technological Innovation: Gaming meets Business at the Hamburg Games Conference 2024

The best time of the year for the worlds of business and games to collide.

game_press

February 7, 2024

6 Min Read

[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press]

Gamecity Hamburg :

Hamburg, February 7, 2024: On March 5 and 6, the Hamburg Games Conference (HGC) will become the meeting point for international games companies and start-ups, as well as all those who want to understand the underlying issues and are aiming for cooperation with games studios. Remedy Entertainment, Metacore, Thunderful Group, The Sandbox, Animoca Brands, Bigpoint, InnoGames, Sunday, Gamelight, London Venture Partners and Gamesindustry.biz are joining the HGC with speakers and representatives. The organizers Gamecity Hamburg, GRAEF Rechtsanwälte and Super Crowd Entertainment offer impulses for companies and founders with the talk program, roundtables and MeetToMatch matchmaking to be able to position themselves strongly in the constantly changing market. Hamburg's First Mayor Dr. Peter Tschentscher will give a welcoming address at the HGC. Tickets for companies and start-ups are available at https://HGC2024.eventbrite.de.


The program addresses current issues with international speakers on topics such as licensing or the wave of layoffs in the industry.


International games experts

On stage at the Hamburg Games Conference 2024 are Guido Schmidt, Associate Executive Producer Remedy Entertainment with a talk on "A Healthy Creative Process: Why Planning Stuff During Proof of Concept is a Bad Idea", Tim Shepherd, Product Manager Metacore on "Learning What Your Players Really Want", Christoph Sachsenhausen, Co-Founder & MD Sunday GmbH on "The State of Hyper-casual in 2024", Michelle Zou, CEO Bigpoint on "Bridging East and West: The Power of Transnational Collaboration in the Gaming Industry", Günay Aliyeva, Co-Founder Gamelight on "How we bootstrapped our Company to $1 Billion Revenues", Rachit Moti, CEO & Co-Founder Layer with a talk on "Licensing IP into video games: A risky investment or profitable partnership? ", Davin Miyoshi, Co-Founder & Chief Product Officer Skillprint with a talk on "Unleashing the Power of AI to Personalize Games".


Roundtables and panels on current topics
In addition to keynotes and talks, the panel "Licensing in Gaming, a Match Made in Heaven?" will discuss how brands can cooperate with games. The panel "How Web3 Enables Creative Freedom in Gaming" is all about user-generated content. There will also be a roundtable on AI and the legal implications for games studios.


Indie Arena Booth Pitch Royal – Applications now open
Indie devs and start-ups can apply until February 14 for the Indie Arena Booth Pitch Royal, which will be held live on-site on March 5. Whoever can convince the expert audience and the jury with their pitch in five minutes will receive a Small Booth at the Indie Arena Booth at gamescom 2024. Further information at: https://bit.ly/HGC24IAB
 
In addition to an Advisory Board made up of the companies Sunday, Bigpoint, The Sandbox, InnoGames and 1SP Agency Holding, the sponsors Alibaba Cloud, 4Players, Bytro, Photon, Playa Games, Threaks and Tiny Roar support the HGC.

The program is accessible via https://www.gamesconference.com/talks-panels-2024/.


Networking and B2B-Matchmaking
The Altonaer Museum offers all participants a MeetToMatch Café and the opportunity for extensive networking in a welcoming atmosphere. At the extended Expo area in the museum, international companies and game studios will present themselves.


Business- and Start-up-Tickets available
The business ticket for 349 euros grants guests access to the two-day conference program, B2B meetings via MeetToMatch and participation in the get-together on the evening of the first conference day.
Start-up tickets are also available for newly founded companies at a discounted price of 199 euros. Tickets for the Hamburg Games Conference 2024 are available at https://HGC2024.eventbrite.de.
All current information on the Hamburg Games Conference is available at www.gamesconference.com.
 
Cooperation with the German Creative Economy Summit on March 6 and 7, 2024 in Hamburg
Visitors can also take part in the German Creative Economy Summit in Hamburg on March 7, organized by the Hamburg Kreativ Gesellschaft. All information is available at: https://german-creative-economy-summit.de/.

Anyone who purchases a ticket for the Hamburg Games Conference can benefit from a 20% discount on a ticket for the German Creative Economy Summit. If you are interested, please contact [email protected].


For further information and questions please contact:
Anna Jäger
Gamecity Hamburg
[email protected]

 
About the Hamburg Games Conference
Since 2010, the annual Hamburg Games Conference has been a key element of the German and international games industry’s calendar and one of the most important B2B events for the games sector in Europe.
 
About Gamecity Hamburg
Gamecity Hamburg supports, connects and makes the gaming hub Hamburg visible. The aim is to improve the general conditions for companies and founders of the games value chain in the city, to support them in their further development and to anchor Hamburg in the public perception as one of the leading games locations in Germany. Gamecity Hamburg is the contact point for Hamburg's games funding as well as the Games Lift Incubator and also offers programs, events, and services in close cooperation with the games industry to strengthen local developers. At the same time, the exchange of knowledge within the sector and with other industries is promoted. The promotion of young talent, the development of new formats that activate the strong network of games companies in the city, and internationalization are the focus of the location initiative's activities. Gamecity Hamburg is part of Hamburg Kreativ Gesellschaft.
 
About GRAEF Rechtsanwälte
GRAEF Rechtsanwälte, based in Hamburg and Berlin, is one of Germany's leading law firms in the field of media law, entertainment law and intellectual property. The team around Dr. Ralph Oliver Graef and Dr. Christian Rauda represents leading German and international media companies from the complete value chains of the film industry, the games industry, the publishing industry and the live entertainment industry. In addition, the firm represents "creatives" such as authors, directors, actors, photographers, designers, game developers, etc. in the protection of their creative achievements as well as, in the area of crisis communication, companies and celebrities in the protection of their personal rights.
 
About Super Crowd Entertainment
Super Crowd Entertainment hosts the annual Indie Arena Booth, the world's largest independent developer booth for video games, and together with Hamburg Messe und Congress organizes the community convention Polaris, which last attracted over 27,000 visitors to its colorful halls in 2023. With the in-house Super Crowd app, events are turned into tangible community events that connect exhibitors and visitors and offer playful content.
 

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