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Retronika: New MetaQuest Game

Flying bike shooter for Quest presented for our inspection.

game_press

July 10, 2024

5 Min Read

[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press]

4Players :

Retronika combines immersive racing with shooter elements in a casual, first-person perspective. Players navigate a flying bike that can move forward, horizontally, and vertically in a dynamically generated, tiled environment. The game is designed around a virtual handlebar, mimicking real-life bicycle steering mechanics. Players control the bike's horizontal movement by rotating the handlebar, and vertical movement by raising the handlebar.


Gameplay Mechanics:


The environment consists of a predefined highway space populated with other vehicles and obstacles. Players must maneuver through this space, avoiding collisions while engaging with enemy drones using two weapons mounted on the bike. Weapons can be controlled by releasing the handlebar; they automatically snap back to the bike when the player re-engages the wheel. Players can shoot in any direction, but steering with one hand limits the ability to maneuver the bike horizontally.


Players progress through a series of missions, each with specific objectives such as reaching checkpoints, defeating a number of enemies, or surviving under challenging conditions. Completing missions with a minimum required rating unlocks subsequent levels and new in-game content, including bike upgrades, new weapons, and customizations.


Weapons and Combat:


The game features nine unique weapons, each with distinct characteristics. Players can equip two weapons simultaneously, allowing for strategic combinations suited to varying combat scenarios. This flexibility adds an extra layer of depth to the gameplay. Enemies include drones, weaponized vehicles, and stationary turrets, all of which pose significant threats to the player.


Health and Resources:


The player's health is indicated as the bike's "energy" on the dashboard. This energy decreases when the bike sustains damage or when weapons are used, linking ammunition and health into a single resource. Players must strategically manage their energy throughout each mission, balancing offense and defense to achieve mission objectives.


Artistic Elements

Visual Style:


Retronika employs a cartoon cell shading visual style, characterized by bright colors and distinct lighting that divides surfaces into clearly lighted and shadowed areas without gradients. This approach mirrors the aesthetic seen in popular animated series like "The Simpsons," providing a vibrant and engaging look that enhances the game’s playful and futuristic setting.


Game World and Setting:


The game unfolds within a retrofuturistic cityscape, where players start in a garage located in a skyscraper. This garage serves as the main hub or lobby from which players navigate through the game. The city itself is portrayed with towering skyscrapers so tall that clouds are always visible below, creating the impression that players are flying through these structures above the clouds.


The environment is richly populated with advertisements and various futuristic props, contributing to a dense, visually stimulating urban setting. At the heart of each level is a traffic lane, a bounded play area where players are confined and cannot leave. This lane is filled with vehicles that echo the design aesthetics of the 1940s to 1970s but are reimagined with a futuristic twist.


Enemy Design:


Enemies in the game are primarily autonomous drones equipped with various weaponry. These drones are designed to blend seamlessly into the game's retrofuturistic theme, featuring designs that suggest advanced technology while maintaining a style consistent with the game’s overall visual approach.


Technical Specifications


Development Environment:


Retronika has been developed using the Unity Engine, leveraging versions from the 202x series. The project is predominantly an in-house creation, utilizing minimal third-party plugins and assets. The key external resources employed in the development are the game's music and sound effects, which have been acquired from specialized markets that offer royalty-free commercial licenses.


Platform Compatibility:


The game is specifically optimized for the Meta Quest series, including all its generations. This optimization focuses on adapting to the mobile hardware capabilities inherent to the Meta Quest, ensuring smooth performance and high-quality VR experiences. Despite its current optimization for mobile VR hardware, Retronika possesses a flexible architecture that allows for straightforward porting to other VR platforms with minimal effort required.


Development Timeline:


The game has been under development since 2019, with the team working collaboratively to ensure a product that not only meets the technical demands of modern VR but also delivers a unique and engaging player experience.



Unique Features and Innovations 


Distinctive Gameplay Mechanics:


Retronika stands out in the VR landscape through its combination of racing and shooting mechanics within a highly interactive and immersive virtual environment. The game's use of a virtual handlebar for nuanced control over the bike in three dimensions provides a uniquely engaging experience. This feature allows players to navigate complex urban landscapes and engage in dynamic combat scenarios simultaneously.


Immersive VR Experience:


The immersive quality of Retronika is further enhanced by its detailed retrofuturistic setting and the integration of environmental interaction within the VR space. Players experience the thrill of weaving through traffic and dodging obstacles while battling enemy drones, all within a visually rich, cartoon cell-shaded cityscape that evokes a sense of depth and realism uncommon in VR titles with similar thematic elements.


Development Process 

Timeline and Milestones:


Development of Retronika began in 2019 and has progressed through several key phases:

 

  1. Conceptualization and Initial Design (2019): Establishment of game concept, core mechanics, and visual style.

  2. Core Development (2020-2022): Intensive development phase focusing on coding, asset creation, and initial player testing.

  3. Polishing and Optimization (2023-2025): Refinement of gameplay, enhancement of visual elements, and optimization for the Meta Quest platform.

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