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Serious Fun Football goes Early Access on 14 July 2022!Serious Fun Football goes Early Access on 14 July 2022!

Early Access phase starts in July.

June 30, 2022

2 Min Read

[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press]

Author: KW-SFF

Hi and welcome on the pitch, Warsaw, Poland‚ –June 30, 2022– Indie development studio KW-SFF is releasing their game in Early Access. Serious Fun Football is a football game with real ball physics and realistic feeling of movements and kicking. Never before has any independent game developer made a game like this.

Since our last communication and releasing a free demo on 28.04.2022 the game has been improved a lot. The most obvious things are: slightly changed proportions of the characters, smaller ball, and wider pitch. All to give players a more realistic gameplay experience. For more details refer to the devlog on Steam. All gameplay changes are included in the available Demo and pre-release build.

 

Features:
 

  • Online, offline, co-op modes   

  • Career and friendly matches   

  • 3 vs 3 gameplay   

  • Solo Mode where you control just one character available in Early Access

  • Team Mode available in the future in Full Release.   

  • Buy new players on the market or develop attributes of your solo footballer

  • Buy new outfits, unlock stadiums, customize the appearance


 

Additional Information    

 

 

WE CAN'T GUARANTEE THAT THE PRE-RELEASE VERSION WITH LIMITED ACCESS WILL HAVE FULL SERVERS TO PLAY ONLINE. PLEASE CONSIDER JOINING PLAYTEST AS BELOW PICTURE STATES.

 

About KW-SFF

KW stands for Kamil Wiech initials. SFF is obviously a shortcut for Serious Fun Football. Kamil Wiech was a Business Analyst with 13 years of experience in large international IT projects in the banking industry. He was always passionate about football in any form.  He was the originator of the game and for several years worked on all its elements He built the prototype of character mechanics, artificial intelligence, and proprietary physics on his own. In March 2020 he made the decision to quit his day job to focus 100% on the project. A few months later he started hiring people. Currently, there are 3 people working on the project on a permanent basis. The team is not supported by any publishers. Project is financed solely by Kamil.

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