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Teetering physics-based indie game coming to consoles later this month.
October 3, 2024
[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press]
Pineapple Works :
Warsaw, Poland - October 3rd, 2024 - indie publisher Pineapple Works and game developer September Games are happy to announce that popular indie game Stilt Fella will be launching on Nintendo Switch, Xbox One/Series S/X and PlayStation 4/5 on October 24th, 2024, following a successful PC launch back in 2020.
It’s time to pick up your stilts and make your way forward, one step at a time! Stilt Fella is a highly challenging physics-based arcade game about walking on stilts and overcoming obstacles.
Immerse yourself in the trials and tribulations facing the titular Fella by controlling the stilts with the sticks of your gamepad, making you feel like you’re the one taking careful steps and overcoming struggles.
You’ll fall many times, but worry not, for why do we fall? So we can get back up!
Key features:
Walk, run and avoid obstacles
Everything goes! Use stumbling blocks as your stepping-stones!
Slow and steady – you’ll walk across over 50 levels of increasing difficulty
Customize your Fella, express yourself with different skins and accessories
Unlock bonus modes like ROCKET FELLA, FELLAVISION, and… FELLA.
Up to 8 friends can play in the Local Hotseat Multiplayer Mode
Compete with other players through online leaderboards
Trailer | Presskit Assets | Nintendo eShop | Microsoft Store | PlayStation Store
About Pineapple Works
Pineapple Works is a Polish games publisher, co-developer and porting studio interested in indie games of various genres and styles. We are here to make your game successful with no pressure. Some of our titles you may have heard of include Landnama, Of Blades & Tails, Cassette Beasts, Death and Taxes, Legends of Amberland, Inkulinati, and others.
About September Games
September Games is currently a one-man operation, located in Vaasa, Finland, and run by Henrik Hermans.
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