Sponsored By

This whimsical indie title aims to simplify crafting to the max

Slot-crafting in Across the Wonderlands is so easy and unconstrained that you can play with it even during a fight!

game_press

November 19, 2024

3 Min Read

[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press]

Covenant :

Warsaw, Poland – November 19, 2024 –  Fans of open-world survival crafting games looking for an innovative twist on traditional crafting will find Across the Wonderlands a refreshing alternative with its unique “Slot-Crafting System.”
 

What is Slot-Crafting?
 

Inspired by mechanics like gem socketing in Diablo IV, the slot-crafting system in Across the Wonderlands lets players modify equipment and dishes by slotting any ingredients or materials they discover—no blueprints, workbenches, or NPC assistance required. Players can craft on the fly, even during combat, by dragging and dropping items onto a target base item. Alternatively, they can right-click a base item and select “Craft” or use the Inventory’s detail panel, though drag-and-drop is by far the most intuitive. This fluid system enables quick adjustments, transforming something as simple as a healthy veggie sandwich into a devastating weapon against your enemies.

 

Why Does It Work? 

Set in a magical world inspired by Alice in Wonderland, the game’s whimsical nature encourages players to experiment with bizarre combinations, such as crafting a "Mighty Belly Button Slug Meat Tartare of Max Health filled with Fear." Whether you’re eating these eccentric dishes or lobbing them at foes, Across the Wonderlands embraces chaos through quirky yet logical mechanics. And if you overindulge, there is no need to fret—a burping mechanic ensures you’ll have room for more concoctions!

Why It Matters?

Every ingredient in Across the Wonderlands features unique modifiers. Some offer basic buffs like armor or projectile damage, while others multiply attributes or prolong status effects. The outcome depends on how the ingredient is used—on a dish, it might poison you, while on clothing, it could provide poison resistance. Fortunately, players can preview these effects in the Inventory before using an item. Mastering these details is crucial in combat, as enemies react differently to various effects. For instance, slugs shrink when electrocuted but float in zero gravity when stunned.

 

It seems to be working, as the “Appetized Demo” has received very positive reviews on Steam despite currently lacking proper performance optimization, localizations, and accessibility features—those are planned for future updates. The developers promise this is just a sneak peek of what’s to come, with plans to let players create custom base items, modify the hero’s reactions to status effects, and procedurally change item appearances based on the slotted ingredients.
 

Social Media

Additional Information

 

About Covenant.dev

Covenant.dev is an indie game development studio based in Poland, led by former developers from 11 bit studios, Stan Just and Rafał Podkowiński. The team brings extensive game production experience, contributing to notable titles in Polish game development, including The Witcher 3: Wild Hunt and This War of Mine. Upholding high organizational standards, Covenant fosters a transparent and participative management style, making it the first Polish studio to earn the globally recognized 'Great Place to Work' certification.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like