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Tripwire Presents to Publish Tactical Stealth Adventure Title, The Stone of Madness , on PC and Consoles in Early 2025

Indie Developers The Game Kitchen Bring Unique Spanish Visual Style and Storytelling Flare to PC, PlayStation®5, Xbox Series X|S and Nintendo Switch™

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August 21, 2024

6 Min Read

[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press]

Tripwire Interactive :

ROSWELL, Ga. – August 21, 2024 – Revealed during the Future Games Show as part of Gamescom 2024, Tripwire Presents, the publishing division of Tripwire Interactive that focuses on releasing great games from other independent studios, today announced they will publish The Stone of Madness on Windows PC via Steam and Epic Games Store, PlayStation®5, Xbox Series X|S and the Nintendo Switch™ system, for release in early 2025. Developed by The Game Kitchen, acclaimed developers of Blasphemous and Blasphemous 2, The Stone of Madness is a tactical stealth adventure title following five uniquely flawed prisoners attempting to escape from an asylum in 18th century Spain, presented from an isometric perspective with stunning hand-drawn artwork inspired by Francisco de Goya. The title is currently available for wishlisting on all platforms.
 
The passionate team at Tripwire Presents is a pleasure to work with,” said Maikel Ortega, Game Director at The Game Kitchen, “The Game Kitchen studio cannot wait for the world to finally discover The Stone of Madness.”


The Stone of Madness reveal trailer

"We were big fans of The Game Kitchen and the work they did with the Blasphemous series, and Tripwire Presents is thrilled at the opportunity to publish their next title,” said Matt LoPilato, CEO of Tripwire Interactive, "The Stone of Madness shines with a uniquely creative art style, engaging narrative, and gameplay that fans are sure to enjoy. We're especially excited to help bring this title to all major console and PC platforms at release."
 

The Stone of Madness is a tactical stealth adventure game set in a Spanish madhouse in the late 18th century, presented with gorgeous hand-crafted, period-inspired artwork. Located in the Pyrenees, a timeworn Jesuit monastery is home both to a madhouse and a prison; five mysterious characters have been imprisoned between its walls under different pretenses. Plagued by cruel punishment, madness, and despair, they will soon devise a plan to escape this place and its evil inhabitants, relying on each other to face their deepest fears.
 
The Stone of Madness key features include:
Escape the Monastery: Control all five characters independently to aid in their escape, taking care to preserve each member's sanity as much as possible. As they explore the corridors and rooms of the monastery they may discover useful tools or clues to aid their escape. They must avoid detection at all times, their jailers are not known for their mercy.
 
Manage the Madness: Each character carries their own unique traumas and phobias contributing to their own respective madness. Managing their mental health will be crucial to their escape, using a system of character progression and regression. Failing to maintain a character's sanity can trigger new negative traits including paranoia, dementia, or bouts of violence.
 
Discover the Secrets Within: Choose between two different escape plans, with each campaign featuring unique stories, objectives, and surprises. These plans will play out through a day and night cycle separating daytime actions and nighttime preparations, giving the prisoners time to rest and recover. Most actions will be best performed during daytime, even with the jailer's presence, however the darkness of night offers unique opportunities, and risks. There is a reason most inmates rarely venture out after dark.
 
Experience Stunning, Hand-painted Art Style: The visuals in The Stone of Madness have been lovingly hand-painted and animated, drawing heavy inspiration from 18th-century artist Francisco De Goya. An isometric perspective allows players to explore scenes and observe minute details as if they’re adventuring through a Goya painting brought to life.
 
Tripwire Presents is a developer-first publisher that has helped many talented independent studios bring their creative visions to players worldwide, including Espire 1: VR Operative and Espire 2, the gold standards for the virtual reality stealth genre, Road Redemption, a vehicular combat road rage adventure and spiritual successor to the popular Road Rash series, Chivalry 2, the multiplayer first-person slasher inspired by epic medieval movie battles, and DECEIVE INC., a unique multiplayer game of stealth and spycraft. The division most recently announced a publishing agreement for Rogue Waters, an upcoming tactical turn-based rogue-lite game of piracy and mythological beasts developed by Ice Code Games, at Gamescom 2024.
 
For more information on The Game Kitchen, visit their official website and follow them on X, Facebook, and LinkedIn.
 
To learn more about Tripwire Interactive please visit their official website and follow them on X, Facebook, Instagram, TikTok and YouTube.
 
About The Game Kitchen
Founded in 2010, The Game Kitchen is an independent game studio based in Seville, Spain. Their motto is "we make meaningful indie games".
They are well known for both their horror point-and-click adventure The Last Door (2013) and more recently for their best-selling indie game Blasphemous (2019), and the sequel Blasphemous 2 (2023). They are currently developing Stone of Madness for PC, PlayStation®5, Xbox Series X|S, and Nintendo Switch™.
 
About Tripwire Interactive
Formed in 2005 as a humble independent developer founded by gamers who found success in the video game modding community, Tripwire Interactive has developed and self-published multiple critically acclaimed titles in the wildly popular Killing Floor and Rising Storm franchises, which have collectively sold over 30 million units to date. The studio’s last internal project, Maneater, broke new ground in the popular action RPG genre and tasked players with taking on the role of a deadly shark with the uncanny ability to evolve as it feeds. Since its release in 2020 Maneater has sold over 14 million units worldwide across all platforms.
 
Since then, Tripwire Interactive has expanded its business with the publishing division, Tripwire Presents, turning its experience and resources to include publishing titles spanning multiple platforms and genres from other talented independent studios. Tripwire Presents aims to help like-minded independent studios bring their titles to market, including Chivalry 2 developed by Torn Banner Studios, Espire 1: VR Operative and Espire 2 developed by Digital Lode, DECEIVE INC. developed by Sweet Bandits Studios and Road Redemption developed by EQ Games and Pixel Dash Studios. Tripwire Presents continues to grow their portfolio, and are always on the lookout for the next great team and game. Inquiries and pitches can be directed to [email protected], or submitted through their publishing application form. Tripwire Interactive is a standalone entity within the Embracer Group.
 
All product titles, publisher names, trademarks, artwork and associated imagery are trademarks, registered trademarks and/or copyright material of the respective owners. All rights reserved.
 

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