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Turbo Overkill, Cyberpunk Speed-Demon FPS, Takes Aim at Early Access on April 22Turbo Overkill, Cyberpunk Speed-Demon FPS, Takes Aim at Early Access on April 22

Jam-Packed First Episode Features Eight Stages, Five to Eight Hours of Gameplay

March 23, 2022

4 Min Read

[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press]

Author: Apogee

NEW ZEALAND — March 22, 2022 — Turbo Overkill, the hyper-fast-paced cyberpunk FPS published by Apogee Entertainment with a delicious mix of retro style and modern graphics, slides into Steam Early Access for PC on Friday, April 22, 2022 with the first of three planned episodes. The 1.0 release and versions for Nintendo Switch, PlayStation 5, Xbox Series X|S, PlayStation 4, and Xbox One will follow later in 2022.
 
Announced moments ago during The MIX’s 10th Anniversary Showcase, Turbo Overkill’s first episode invites FPS fans to experience the first eight stages of the game, plus a host of secret arenas, difficulty modifiers, and other unlockables for 5-8 hours of gameplay. A bevy of updates over the coming months will add new stages, abilities, quality-of-life features, and hardcore challenges.
 
Welcome to Paradise, a Blade Runner-meets-DOOM hellscape. Johnny Turbo finds his crime-ridden hometown overrun by the biggest threat of all: a rogue AI named Syn, whose malicious code has thousands of augmented humans in its thrall. Guns won’t be enough—Johnny needs augments of his own, like a chainsaw leg made for stylish evisceration, to stand a chance.
 
Designed as a loving evolution of FPS classics like DOOM and Quake II with modern movement and player upgrades, Turbo Overkill beckons shooter diehards to lose themselves in frantic, pixel-perfect gunplay against hordes of half-robot thugs while exploring dense, intertwining levels packed with secrets. Blue keys and green keys? Nostalgic health and armor pickups? Sure, but you’ll need to wall-run, grapple, or surf a flying car to get to them. Along the way, find cleverly hidden cassette tapes and microchips to unlock obscene difficulty modifiers and ultra-hard bonus stages.
 
Survive the challenge by upgrading Johnny’s augmentations for a different playstyle focused on mobility and chainsaw melee kills, or give the leg a rest and try the Twin Magnums, which lock-on and rip through a swath of enemies in one shot. Johnny’s deadly even at a distance—the Telefragger sniper rifle teleports Johnny inside his targets, tearing them up from the inside-out and putting him in prime position for deadly close-range follow-ups.
 
“Since I fell in love with the genre as a player, I’ve always wanted to contribute something to the FPS canon as a developer,” said Sam Prebble, one half of developer Trigger Happy Interactive. “Turbo uses my favorite parts of modern games like Titanfall and Apex Legends as a lens to examine the classics we grew up on. Do those level designs and challenges still work in a world where the player is more powerful than ever?”
 
“This is easily the most excited I’ve been about a shooter since the glory years of Apogee, when we were creating global hits like Wolfenstein 3DMax PayneDuke Nukem, and Prey,” added Scott Miller, founder of Apogee and 3D Realms.
 
Turbo Overkill will release on April 22 for Steam Early Access for PC at $19.95. The 1.0 release across PC, Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X|S, and Xbox One will follow later this year. Prepare for one last job and follow @turbo_overkill and @Apogee_Ent on Twitter, subscribe to the Apogee Entertainment YouTube channel, and join the official Trigger Happy Interactive and Apogee Entertainment Discord servers.
 
About Trigger Happy Interactive
 
Founded by Sam Prebble, the lone developer of acclaimed, award-winning DOOM II conversion mod Total Chaos, Trigger Happy Interactive is a group of hardcore first-person shooter fans making games they want to play. Turbo Overkill is their debut release.
 
About Apogee Entertainment
 
Apogee Software’s pioneering journey began in 1987, when Scott Miller decided to split his new game, Kingdom of Kroz, into three episodes, with the first episode available as free shareware. The “Apogee model” of distribution revolutionized PC gaming and catapulted Apogee Software to global renown. As an indie publisher, Apogee (and its later incarnation, 3D Realms) would introduce the world to id Software, Remedy Entertainment, Parallax Software, and other video game superstars in the making. As a developer, Apogee would innovate and inspire in equal measure, creating treasured characters and franchises like Duke Nukem, Max Payne, Shadow Warrior, and Prey en route to earning over a billion dollars.
 
The new Apogee Entertainment, with founder Scott Miller and longtime partner Terry Nagy at the helm, will empower today’s incredibly talented indie developers, paving the way for their global success with innovative ideas, cutting-edge marketing, and the same fearlessness that changed the industry. 
 
Media Contacts
 
Kyle Prahl / Josh Silverman / Haylee Kiedrowski
Stride PR for Tuatara Games
[email protected] / [email protected] / [email protected]

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