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Crysis 2 Uses Autodesk's Scaleform For 3D Menus, UI

Development tools company Autodesk announced that German developer Crytek used its Scaleform user interface and multimedia software for recently shipped first-person shooter Crysis 2.

April 13, 2011

1 Min Read
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Author: by Staff

Development tools company Autodesk announced that German developer Crytek used its Scaleform user interface and multimedia software for recently shipped first-person shooter Crysis 2. Launched in North America, Europe, and Australia three weeks ago, Crysis 2 released for PC, and brought the series to Xbox 360 and PS3 for the first time. The franchise, which is built on CryTek's CryEngine game engines, is often lauded by reviewers and gamers for its detailed graphics and environments. Autodesk says that the developer used the cross-platform Scaleform software and its built-in 3Di toolset to create the levitating 3D and stereoscopic 3D interfaces in Crysis 2. Crytek was able to tilt and tween Flash elements, such as displays, menus, interfaces, and videos, in 3D space with the technology. Scaleform was originally created by middleware firm Scaleform Corporation, which Autodesk acquired in a $36 million deal last month. The technology has been used in a number of blockbuster titles, including Mass Effect 2, Super Street Fighter IV, and Prototype. "With Crysis 2, we really wanted to push our CryEngine 3 game engine and all available technology to the limit in order to achieve a unique gaming experience," says Crytek's managing director Avni Yerli. Yerli continues, "Scaleform support for CryEngine and stereoscopic 3D, as well as its availability on numerous platforms, helped us raise the quality and performance of our in-game graphic interfaces for both the PC and console versions to a whole new level."

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