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Bugs, online issues delay release of crowdfunded Mighty No. 9

Hours after Keiji Inafune's Red Ash Kickstarter missed its target by $279K, developer Comcept has confirmed the producer's other Mega Man reimagining, Mighty No. 9, will be delayed.

Chris Kerr, News Editor

August 5, 2015

1 Min Read
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Hours after Keiji Inafune's Red Ash Kickstarter missed its target by $279k, developer Comcept has announced the veteran producer's other Mega Man reimagining, Mighty No. 9, will be delayed. 

Though it's been rumored for a while, Comcept finally confirmed fans' worst fears on Kickstarter, citing serious bugs, and issues "pertaining to online features", as reasons for the hold up.

In an attempt to soften the blow, the Japanese studio opted to break the news to backers before it became public knowledge at this year's Gamescom. 

"Although we understand that everyone was looking forward to playing Mighty No. 9 as soon as possible, a release delay is going to be announced for the game at Gamescom 2015, which is currently being held in Cologne, Germany," read a Comcept statement. 

"This is a project that would not have existed without the support of our backers, so we at least wanted to deliver this news to our backers before it is officially announced. We are unable to confirm a final release date at this time, however we will be aiming for a release in Q1 2016.

"… all of the core content for the game is developed and in a complete state. However, there are still bugs and issues pertaining to the online features that are included in the game. These bugs and issues have a direct affect on enjoyment of the game, so a decision was made to work these issues out before release."

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2015

About the Author

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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