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A lot of studios do internal game jams, but typically, they keep them very internal. For Double Fine, the two-week Amnesia Fortnight game jam is more of a public affair.
February 6, 2014
A lot of studios do internal game jams, but typically, they keep them very internal. For Double Fine, its two-week Amnesia Fortnight game jam is more of a public affair. The studio this week announced its annual Amnesia Fortnight game jam for 2014. People within Double Fine pitch games internally, then the public votes on their favorite ideas. To vote on their favorite game ideas, the public pays-what-it-wants on Double Fine's Humble Bundle store. Ten finalists will announced on Monday, February 10. Double Fine will then create prototypes of the top four ideas -- and one of these ideas will be one of the pitches from Adventure Time creator Pendleton Ward. The public will be able to download the finished prototypes. (You can see Ward's ideas over on Venus Patrol. Amnesia Fortnight started as a closed-to-public game jam at Double Fine in 2007, but has since become more open to community interaction. The game jam itself last for two weeks, and involves the studio splitting into small teams to work on new ideas -- a notable shift from when Double Fine would go all-in on one major project at a time. If you want to know more, last January, Double Fine's Chris Remo and J.P. LeBreton took us into the process in an extensive interview.
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