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Fabric Software releases second-generation development platform

Fabric Software has released Fabric Engine 2, an updated version of its development platform that enables the creation of high-performance tools for games, virtual reality, and visualisation.

Chris Kerr, News Editor

October 1, 2015

1 Min Read
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Fabric Software has released Fabric Engine 2, an updated version of its development platform that enables the creation of high-performance tools and applications for games, virtual reality, and visualization. 

The biggest addition to the engine comes in the form of Canvas, a more accessible visual programming system built on Fabric's internally developed KL language. The inclusion of Canvas now means it'll be possible to use Fabric without knowing a single line of code. 

Following the release of Fabric Engine 2, which is currently only supported on Windows and Linux, company CEO Paul Doyle revealed that the team is now looking towards the VR and AR landscape. 

"We’re pushing hard on Fabric for VR and AR content creation," said Doyle. "Expect to see a lot from us on this front as we believe Fabric 2 is going to be a key technology for building content for these exciting new interactive, immersive media."

About the Author

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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