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Marvel Snap developer Second Dinner working on 'most ambitious Godot game yet'

The company has formed a strategic partnership agreement with Godot vets at W4 Games to support the open source engine.

Chris Kerr, News Editor

August 7, 2024

1 Min Read
Promotional artwork for Marvel Snap
Image via Second Dinner

Marvel Snap developer Second Dinner Studios is looking to accelerate Godot Engine development by investing in W4 Games.

W4 Games was established in 2021 by Godot vets Juan Linietsky, Rémi Verschelde and Fabio Alessandrelli to go "all-in on the creation of an ecosystem with the Godot Engine at its center."

The company raised $15 million in December 2023 and remains committed to helping developers "reclaim their control on the technology powering their games."

Second Dinner wants to lend a hand by entering into a multi-year strategic partnership agreement with W4. The studio has also committed to building what it claims will be "most ambitious Godot game yet."

"We are excited to partner with W4 to utilize Godot. Godot is an open-source and flexible game engine with a vibrant community that will enable us to continue making super fun games," said Second Dinner chief development officer, Ben Brode.

W4 says more than 2,000 commercial Godot titles were published in 2023, indicating "accelerating adoption" among developers. It says the open-source engine can "challenge well-established proprietary solutions" to become the go-to choice for new franchises and multiplayer titles.

Juan Linietsky, Godot Engine creator and W4 co-CEO, said the company will work with Second Dinner to ensure its future projects deliver success.

"Second Dinner has always been an inspiration for me, a company that is never afraid to break new grounds in all senses," he added. "It will be a huge pleasure to work with them ensuring the success of their future titles."

About the Author

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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