Trending
Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
Retro Game of the Day is a daily look back at some of the games we loved (or, not so much) during the formative years. Today's entry is Kabuki Quantum Fighter, one of the more crazy-sounding game titles out there -
Retro Game of the Day! Kabuki Quantum Fighter
Kabuki Quantum Fighter (yeah, there's a mouthful for you) by HAL (developed by Human) fpr NES, released 1991 in the States. Get zapped into the computer Tron-style and go kick it with.. your hairdo!
Certainly a rather unusual premise, the catch here was that once you entered cyberspace, your player-character took on the form of his ancestors, who were Kabuki (ancient Japanese performers). The gimmick here is that you use your long hair as a weapon to attack foes - I don't think that was taken from Kabuki lore, but then I am no expert on these things...
The game received incredible reviews in the media upon its release, and so I was very excited to pick this up. Unfortunately, what played out was just another average NES experience. Seeing as how I was fairly spoiled by the likes of Ninja Gaiden and Batman, which Kabuki would ultimately be compared to, this title seemed a letdown in several areas - graphics, memorable gameplay elements, technique, characters, and so forth. There were some decent chiptunes playing in the background, and the main character had some nicely-animated moves (inconsistently). Overall the notion of getting beamed into a supercomputer was rather lost in what turned out to be another substandard demon-infested hell, yawn...
This is not to say that Kabuki belongs on the"Crappy Nintendo Games" list, of course. The game was worth a playthrough in its day, and it was still a fun quest that kept the player pushing to see what was next. Nothing terribly exciting ever surfaced, but overall the experience was rather smooth and fairly palatable. Perhaps if I had rented this instead of shelling out 50 clams I wouldn't be so bitter!
The game's most memorable moments included some fairly well-designed puzzle-like areas, where you had to carefully plan your jumps, falls, and grabs - and make good use of your secondary attack systems. It never got to a point of frustration as in, say, a similar segment in a Mega Man game, but it was a nice and thoughtful break from the normal run-of-the-mill action and otherwise conventional level design going on with the rest of the game.
Overall, I will give Kabuki a half-hearted recommendation, if only for its clean presentation matched with the fairly groovy theme and some nice 8-Bit melodies. It feels like a very "Japanesey" 8-Bit game and I will always have a soft spot in my heart for those titles which did make it out over here without severe localization! If you're a wimpy player who has a hard time getting halfway through Ninja Gaiden or the like, then maybe this title will be easier on you. Otherwise, spend your retrogaming time elsewhere, 'cause Kabuki was just a great opportunity wasted on a rather bland platformer.
Read more about:
BlogsYou May Also Like