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Using the game document as a backlog
I recorded a presentation I gave in CEDEC and CGDC that presents a strategy on how you can merge the GDD and the backlog.
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I gave a speech at CEDEC, Yokohama and CGDC, Shanghai, which talks about how you can use the backlog as a game design document.
It would be a way too long blog post to write out that speech so I recorded it instead. I apologize if I sound a bit incoherent, it's painful to do recordings as you become so self aware.
The video can be found here:
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