Sponsored By

Video: Less stressful game development via DevOps

In this GDC 2020 virtual talk Butterscotch Shenanigans' Seth Coster walks through how his team learned to use DevOps to get more done while working less.

April 16, 2020

1 Min Read
Game Developer logo in a gray background | Game Developer

In this GDC 2020 virtual talk Butterscotch Shenanigans' Seth Coster walks through how his team learned to use DevOps to get more done while working less.

It was an entertaining look at how DevOps practices were used to reduce bottlenecks and waste at Butterscotch Shenanigans, and Coster packed his talk with lots of practical takeaways other game makers can use to improve things for themselves and their team.

Coster's talk was great and deeply relevant to the realities faced by today's game developers, so if you missed seeing it live take advantage of the fact you can watch it now via the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like