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Video: Making the designer-writer collaboration work in game dev

In this 2020 GDC Summer session, writer Susan O'Connor breaks down best practices that any team can use to get writers and designers moving in the same direction.

September 1, 2020

1 Min Read
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In this 2020 GDC Summer session, writer Susan O'Connor breaks down best practices that any team can use to get writers and designers moving in the same direction.

It was a dense 45-minute session packed with useful info, as O'Connor -- an experienced game writer, consultant, and teacher -- walked attendees through what writers and narrative designers bring to the game development process, and how they can best work with designers and other devs on the project.

O'Connor's talk was well worth seeing, and afterwards she spent 20 minutes answering questions from attendees (moderated by writer and former Gamasutra contributor Emma Kidwell), so if you missed seeing it live don't miss your chance to now watch O'Connor's sessopm for free on the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page

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