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AQ Interactive Selects Xaitment For Pathfinding, Nav Mesh Generation

Artificial intelligence game tool provider Xaitment announced that Tokyo-based developer AQ Interactive signed a licensing agreement to use XaitMap in an upcoming Xbox 360 and PlayStation 3 game.

Eric Caoili, Blogger

October 6, 2010

1 Min Read
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Artificial intelligence game tool provider Xaitment announced that Tokyo-based developer AQ Interactive signed a licensing agreement to use XaitMap in an upcoming Xbox 360 and PlayStation 3 game. XaitMap offers pathfinding and automatic navigation mesh generation out of the box. Xaitment says its AI tool will allow AQ Interactive to "produce multi-level navigation meshes and a cross-platform runtime for unlimited map sizes and game complexity." Its Xitmap module also holds previously used navigation meshes in memory. Founded in 2005, AQ Interactive is the parent company of North American publisher Xseed Games, as well as Japanese developers Artoon, Cavia and Feelplus, all three of which it recently absorbed. Its shipped titles include Vampire Rain and the KORG DS-10 games. It hasn't revealed which of its upcoming games will use XaitMap. "Companies that choose Xaitment, do so because they are guaranteed to continuously get the most updated, state-of-the-art technology and outstanding, reliable support," says Xaitment CEO Markus Schneider. Schneider continues, "For AQ Interactive, this translates into peace of mind, knowing that with xaitMap they can quickly and efficiently build their lower level AI and go on to concentrate on details that make their game unique.”

About the Author

Eric Caoili

Blogger

Eric Caoili currently serves as a news editor for Gamasutra, and has helmed numerous other UBM Techweb Game Network sites all now long-dead, including GameSetWatch. He is also co-editor for beloved handheld gaming blog Tiny Cartridge, and has contributed to Joystiq, Winamp, GamePro, and 4 Color Rebellion.

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