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Creation of a Point & Click screen - PART 3 : The translations
Some "behind the scenes" on the creation of a room in Demetrios! Here we study how to code translations!
8 Min Read
In this new part, I'm going to focus on integrating text, and more precisely : the translations!
Hotspots
Last time, we've seen that hotspots on the screen have a label associated. But in the game program, this label isn't an english text. Instead, it is an ID (identifier).
For example