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Double Fine's Kickstarter-funded adventure game to use the Lua-based Moai platform

Now that development has begun on Double Fine's Kickstarter-funded adventure game, the studio has announced that it plans to create the title using the Lua-based Moai platform.

Tom Curtis, Blogger

May 1, 2012

1 Min Read
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It's been several weeks since Double Fine raised a record-breaking $3.3 million for its Kickstarter-funded adventure game, and now that development has begun, the studio has revealed that it will develop the project using Zipline Games' Lua-based Moai Game platform. The Moai SDK, which went into open beta last year, enables developers to code their games using a single language, and Double Fine says this programming environment will help it more easily create prototypes and launch its game on multiple platforms. "We like to control every aspect of our games in order to bring [Double Fine founder Tim Schafer's] ideas to life, and because Moai is open source we can change any line of code we need to," said Double Fine technical director Nathan Martz. "Plus the fans asked for Double Fine Adventure on five different PC, tablet, and mobile phone platforms, and Moai supports them all with a single core codebase. It was the best choice for us," he added. Double Fine plans to release its adventure game in Spring 2013. For more information on the Moai platform, visit its official website.

About the Author

Tom Curtis

Blogger

Tom Curtis is Associate Content Manager for Gamasutra and the UBM TechWeb Game Network. Prior to joining Gamasutra full-time, he served as the site's editorial intern while earning a degree in Media Studies at the University of California, Berkeley.

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