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Dynamic Resolution Rendering Presentation and Demo at GDC 2011

I'll be giving a talk at GDC 2011 in San Francisco about a technique I've been working on called Dynamic Resolution Rendering. Here's a brief sneak peak :)

Doug Binks, Blogger

February 18, 2011

2 Min Read
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I'll be giving a talk at GDC 2011 in San Francisco about a technique I've been working on called Dynamic Resolution Rendering.

Here's a brief sneak peak, shamelessly reposted from my Intel blog.

The concept of dynamic resolution rendering, like a good game, is simple to grasp but with hidden complexity needed for true mastery. At its most basic, the scene is rendered via a dynamically sized viewport to render target which is scaled up or down to fit the frame buffer, with GUI components then rendered at final resolution. This allows performance and quality to be adjusted on the fly to suit game play requirements and exploit human perceptual capabilities - for example during rapid camera movement the resolution can be decreased to improve user interaction, and increased to give super-sampling when the frame rate is sufficiently high or user input is not a priority. Complex GUI's gain the benefit of being displayed at the natural resolution of the screen, even if the 3D scene is being rendered at another resolution.

Along with the subtle details of the basic technique, I'll also be showcasing several re-scale sampling filters, such as intelligent Temporal Anti-Aliasing, along with control techniques for getting the frame rate you want. I'll be demoing the sample using a system based on an Intel® processor with the codename Sandy Bridge microarchitecture with Intel® GMA HD3000 graphics.

Catch the full talk on:
    Friday 4th March 09:30 - 10:00 in Room 110

I'll also be giving a brief overview for those that can't make the full session:
    Wednesday 2nd March 13:30 - 13:50 at the Intel Booth Theatre in the Expo Area.

Additionally, if you want to come see the demo, then wind your way down to the Intel Booth in the Expo and ask one of the experts on hand to show it to you. I'm planning to be at the booth on the following times:

Wednesday 2nd March 14:00 - 15:00
Thursday 3rd March  10:00 - 12:00
Friday 4th March    14:00 - 15:00

Hope to see you there!

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About the Author

Doug Binks

Blogger

Doug Binks is a Senior Application Engineer at Intel, working in the Visual Computing Software Enabling team with game developers to assist their development on Intel architectures. Prior to joining Intel in 2008, Doug worked in the games industry in roles ranging from graphics programmer to head of studio. Before focusing on game development, Doug earned a doctorate in Physics and held two postdoctoral posts as an academic researcher in experimental nonlinear pattern formation, specializing in fluid mechanics.

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