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Gamebryo 4.0 to be demonstrated at GDC

Gamebase will preview Gamebryo 4.0, the latest version of its 3D game engine that promises improvements in efficiency and ease of use, at March's Game Developers Conference.

Eric Caoili, Blogger

February 8, 2012

1 Min Read
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Gamebase will preview Gamebryo 4.0, the latest version of its 3D game engine that promises improvements in efficiency and ease of use, at March's Game Developers Conference. The company said it combined the strengths of its two engines, Gamebryo and LightSpeed, with the goal of providing a simplistic and efficient game creation environment that can still provide high quality graphics without sacrificing frame rates. In order to make Gamebryo 4.0 a more simplified, user-friendly engine, its header files have been documented to define what functions do, and its code is now organized into three different sections: runtime, tooltime, and tools. The updated engine includes SampleGame, an evolving game designed to provide developers with a place to start using Gamebryo. Gamebase has also made changes to the engine's AssetBuilder, Material Editor, and other key components. Previously released titles using Gamebase's technologies include Epic Mickey, El Shaddai: Ascension of the Metatron, and Civilization Revolution. The company will showcase Gamebryo 4.0 at its GDC Expo booth (#832) from March 7 to 9.

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About the Author

Eric Caoili

Blogger

Eric Caoili currently serves as a news editor for Gamasutra, and has helmed numerous other UBM Techweb Game Network sites all now long-dead, including GameSetWatch. He is also co-editor for beloved handheld gaming blog Tiny Cartridge, and has contributed to Joystiq, Winamp, GamePro, and 4 Color Rebellion.

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