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Get a job: DNABLOCK needs a Senior Unreal Developer (C++)

DNABLOCK is currently seeking an energetic, experienced and creative team member to work as a Senior Unreal Developer.

Bryant Francis, Senior Editor

July 27, 2021

3 Min Read
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Senior Unreal Developer (C++), DNABLOCK

Location: Los Angeles, CA

DNABLOCK is currently seeking a Senior Unreal Developer. We are looking for an energetic, experienced and creative team member to be responsible for leading cutting-edge real-time graphics and technology development.

The ideal candidate has experience working with a cross disciplinary team. Candidates should have solid technical fundamentals including strong 3D rendering and problem-solving skills. Candidates are expected to be self-starting and proactive in identifying risk and determining solutions. They should have a passion for adding the extra polish that sets our platform apart.

DNABLOCK is an LA-based technology company funded by SoftBank with the goal of democratizing 3D animation for content creators.  Our platform and REPLIKANT™ animation engine gives non-technical content creators the ability to generate bespoke, high-quality, digital beings without prohibitive post-production costs or specialized 3D programming knowledge.

Your Mission

  • Implement, debug, and optimize major systems in Unreal Engine Blueprints, C/C++, and other languages in the context of a large cross-platform codebase

  • Spearhead development of innovative gameplay experiences

  • Contribute and keep the structural integrity of Unreal code architecture and technical designs

  • Producing specifications and determining operational feasibility

  • Implement UE plugins, features and applications

  • Perform data and code analysis to identify improvement opportunities

  • Provide mentorship to less experienced engineers

Job Profile

Minimum Requirements:

  • Minimum 3 years of industry experience in a game engineering or similar position

  • Proven coding experience as a UE engineer with minimum 3 years of professional Unreal Engine experience 

  • Multiple shipped game titles

  • Proficiency in C/C++ and Unreal Blueprints

  • Proficiency in scripting language such Python, LUA or similar

  • Advanced optimization skills - code and data

  • Advanced debugging skills - comfortable debugging optimized builds in multithreaded and cross platform (networking) context

  • Solid math skills – especially linear algebra and 3D vector math

  • Game knowledge and an understanding of the design principles behind 3D real-time apps and games

  • Able to collaborate with other engineers as well as non-technical team members

Other Skills:

  • Ability to work well in a fluid, changing environment as creative challenges evolve

  •  A passion for video games and a desire to be part of the creative process involved in developing video games

  • Sense of autonomy, responsibility, and attention to detail

  • Proficiency in verbal and written communication in English of technical concepts

  • Demonstrated ability to manage production time and meet deadlines.

  • Good ability to communicate effectively and professionally.

  • Positive attitude and ability to give and receive constructive feedback.

Extra Points:

  • Advanced programming specialty, such as low-level network programming, High Level Shader Language (HLSL), SSE assembly, etc

  • Expertise and passion in one or more of the following areas: AI, User Interfaces, Animation, General Game-play, rigging, etc.

  • Previously shipped AAA titles

Interested? Apply now.

About the Gamasutra Job Board

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About the Author

Bryant Francis

Senior Editor, GameDeveloper.com

Bryant Francis is a writer, journalist, and narrative designer based in Boston, MA. He currently writes for Game Developer, a leading B2B publication for the video game industry. His credits include Proxy Studios' upcoming 4X strategy game Zephon and Amplitude Studio's 2017 game Endless Space 2.

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