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Get a job: Join Disbelief as a Programmer

Programmers at Disbelief are called on to develop and debug in a variety of areas from game play to core engine programming

March 5, 2020

3 Min Read
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The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!

Here is just one of the many, many positions being advertised right now.

Programmer, Disbelief

Location: Cambridge, MA or Chicago, IL

 Disbelief is a game development studio focusing on contracting and consulting services. We’ve worked with both AAA and independent studios to help their projects ship. Notable projects we’ve worked on include Gears 5, Borderlands 3, Gears of War 4, and Torn.

At Disbelief we value work-life balance, and want to create an alternative to the crunch-culture prevalent in game development. We also believe strongly in investing in our talent and our team. Disbelief is a place to puzzle out the solutions to cutting-edge problems in graphics and engine programming, but also a place where people can grow their careers and skill sets as valued members of a stable and close knit team.

Currently, we’re looking for a programmer. This opportunity is for a full-time position in Cambridge, MA or Chicago, IL. Programmers at Disbelief are called on to develop and debug in a variety of areas from game play to core engine programming. You are expected to learn new systems and projects as you grow as a developer. You are also expected to use your knowledge to solve problems both you and others in your team have

 Key Responsibilities 

  • Clearly communicate your work to others 

  • Debug code 

  • Estimate task work 

  • Assess impact of issues on schedule 

  • Write performant code and specialized systems

  • Document your code 

  • Study version histories to guide current problems 

  • Implement new system features 

Skills and Requirements

  • BA/BS in Computer Science, or equivalent experience

  • Excellent communication skills, both verbal and written

  • 1+ years of experience in writing software in C++

  • 1+ years in game development, or 3+ in a related industry

  • Experience with version control with P4, git, or equivalent

  • Understanding of multi-threaded systems

Remote: No, but we do enjoy working from home up to two days a week, when project constraints allow.

Visa Sponsorship: No

Technologies: Most of our work is C++ of varying standards with a sprinkling of other languages as needed for tooling. We do a lot of graphics programming work, using shader languages and platform graphics APIs. Since we often are debugging the lower levels of systems, being able to read x64 or ARM assembly is useful. Primarily we work with Unreal Engine 4, but we also work with Unity and custom game engines. Our work uses rendering, physics, audio, VR, AR, and other APIs frequently. Our primary platforms are PC, Xbox One, PS4, Switch, and VR/AR devices.

Interested? Apply now.

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Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.

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