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Robot Gentleman, the independent games developer known for the atomic dark comedy adventures 60 Seconds! and 60 Parsecs!, is expanding its existing titles and branching into new genres and technology.
June 8, 2021
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Location: Remote or Poznań, Poland
Robot Gentleman, the independent games developer known for the atomic dark comedy adventures 60 Seconds! and 60 Parsecs!, is expanding its existing titles and branching into new genres and technology. To achieve this we need you - a SENIOR GAMEPLAY ENGINEER - to join our studio REMOTELY OR ON-SITE in Poznań, Poland.
You are:
An experienced and proven engineer, who thrives on solving problems and facing technical challenges
A professional game developer with a holistic approach and interest in a wide range of development aspects
An open-minded, results driven, creative person
A dedicated gamer who enjoys innovative gameplay mechanics
You have:
Worked on two or more, shipped, PC or console game titles, through all stages of development
At least 5 years of game industry experience, working on commercially shipped projects
Extensive experience working on gameplay solutions
Experience collaborating with a multidisciplinary game development team
A natural drive to learn, improve and adapt to new creative challenges
Your skills include:
Excellent skills in C#
Experience working in C++
Experience with the Unity engine
Hands-on experience with Visual Studio
Experience with version control systems, especially PSCM and P4
Engineering effective, reliable and robust architectures based on design specifications, as well as own initiative, research and experimentation
Excellent self-organization and a sense of responsibility, ability to produce quality work per requirements with minimal supervision
Strong communication and collaboration skills, ability to effectively communicate your work to others, as well as giving, receiving and acting on feedback
Knowledge of the games industry, current gaming hardware and existing gaming and software development trends
Fluent English - in speech and writing
A bonus if you:
Served a role of a lead or senior programmer on an already published PC/console game project
Held a specialized engineering role, such as AI, network or audio programming, on past projects
Have multi platform development or porting experience
Have commercial experience developing on engines other than Unity
Have past experience working in other game development roles
Have a BSc/BEng (or higher) degree in Computing Science (or similar science/engineering course)
Interested? Learn more here!
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