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Sony seeks to hire a game programmer on a temporary basis to work on "a game used for R&D purposes related to our next generation gaming system" at its offices in San Mateo, California.
June 6, 2016
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Location: San Mateo, CA
We have an exciting opportunity at Sony Interactive Entertainment America (PlayStation). We seek a game programmer to assist us in developing a game used for R&D purposes related to our next generation gaming system. For someone passionate about gaming this is a very rare opportunity. After reviewing the below job profile, if this is you, please apply!
This temporary engagement is payrolled through our staffing partner, Yoh. The anticipated duration of this engagement is 6 months but may vary.
Responsibilities:
Contribute to the development of technology, systems and tools used in game development, including: game logic, behaviors, animations, motion systems, mini-games, physics systems, collision systems, rendering, particle effects, entities systems, camera logic, and sound to name a few
Manage communication and enable early identification of issues
Collaborate and develop aspects of a specified game-play experience
Provide technical vision
Ensure goals are met with a clear understanding of project milestones
Communicate updates and/or concerns to leadership
Qualifications:
B.S. in computer science, engineering or relevant curriculum.
Advanced level C# programming in Unity.
Possess a wide-range of game application and game engine skills (e.g. AI, physics, camera, animation, etc.)
Preferred:
Experience with multiple player games, networking, and VR.
Game console experience is desirable (e.g. PS3/4, PSP, Xbox 360/One etc.).
A published game title.
Experience of using sound, chat, video in the game.
Dialogue and AI.
Interested? Get started here.
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