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Stardock is seeking a full-time Graphics Engineer to work on its next generation game engine for both announced and unannounced titles.
April 27, 2018
Location: Plymouth, Michigan
Stardock released the first DirectX 12 game as well as the first game to support both DirectX 12 and Vulkan. We are currently seeking a full-time Graphics Engineer to work on our next generation game engine for both announced and unannounced titles to build up our team of dedicated and experienced talent! This is a salaried, full-time position at our Plymouth, Michigan office.
Primary Responsibilities Include:
Develop graphics technologies to enable aesthetics and gameplay.
Create and optimize shaders and materials to run on a variety of platforms and machine specifications.
Develop systems for animations and special effects.
Creating and maintaining game art pipeline.
Education and/or Experience Desired:
Bachelor’s Degree in Computer Science, Engineering, Mathematics or equivalent work experience.
5+ years of DirectX, Open GL, or Metal experience.
Strong proficiency in Math including Linear Algebra, Trigonometry and Quaternions.
A passion for optimization and familiarity with optimization tools.
Self-motivated, likes to identify and solve problems.
Familiarity with Vulkan and excitement about its potential.
Very strong C++ background.
Interested? Apply now.
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