Get a job: Sucker Punch seeks an experienced Graphics Programmer
Sucker Punch is looking for an experienced graphics engineer to join the company in working on an unannounced project at its studio in Bellevue, WA.
June 16, 2017
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Senior Graphics Programmer, Sucker Punch Productions
Location: Bellevue, Washington
We’re on the lookout for an experienced Graphics Engineer to join us on our unannounced project. Our talented artists generate gigabytes of raw creativity, and you’ll be pivotal in bringing that creativity to life in a spectacular game.
The graphics quality is a big focus at Sucker Punch, and the results are easy to see: our games look gorgeous, our lighting accentuates our art, and our colors highlight our mood. Come join us, add your talent to our team, and help us make something great even better.
Sucker Punch fosters a healthy company culture, crucial to creating a productive and collaborative work environment. Here you will participate, interact, voice your ideas, and be a key part of something awesome.
Responsibilities
Design and develop new features in our graphics engine, from user input to beautiful pixels.
Analyze and enhance existing features, and support the artists and designers using them.
Keep up to date with the latest developments and research in graphics programming, and look for opportunities to apply this knowledge on our engine.
Qualifications
Five years of C/C++ graphics programming experience in the games industry
Previous work experience on a medium-to-large team
Amazing math skills.
GPUs use math to transform data into awesomeness: you provide the math.
Up to date with the state-of-the-art in graphics programming for games.
Bonus Factors
Experience with Maya C++ and Maya Python interfaces
Proficiency in art asset pipelines
Interested? Apply now.
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