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Assassin's Creed Unity launches this week, and one of its most unique features is a four-player cooperative multiplayer mode. Find out how it was made from a Ubisoft programmer at GDC 2015.
November 11, 2014
Ubisoft's Assassin's Creed Unity launches this week, and Ubisoft AI programmer Charles Lefebvre believes one of the biggest challenges his team faced in shipping the game was figuring out how to make the series' traditional gameplay tenets work in a four-player cooperative multiplayer session. Attend GDC 2015 next March to hear Lefebvre explain the solutions Ubisoft implemented to replicate that gameplay and the underlying AI. His talk, "Networking Gameplay and AI in Assassin's Creed Unity," will break down the design of systems like assassin spawning, gameplay mechanics and NPC AI behaviors. You'll find it on GDC's Programming track of talks, alongside sessions on the engine development of Destiny and other insightful engineering talks. If this isn't in your wheelhouse, don't worry -- conference organizers look forward to announcing more GDC 2015 sessions in the months ahead. All of the announced talks are now available in the online GDC 2015 Session Scheduler, where you can begin to build your conference week and later export it to the up-to-the-minute GDC Mobile App, coming soon. In the meantime, don't miss your chance to save money by registering early -- the deadline to register for passes at a discounted rate is January 21, 2015. GDC 2015 itself will take place March 2-6 at the Moscone Center in San Francisco. For more information on GDC 2015, visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS. Gamasutra and GDC are sibling organizations under parent UBM Tech.
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