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How To Be An Unhappy Game Developer

I'd like to do a little off the cuff research - what makes you an unhappy game developer?

Jamie Fristrom, Blogger

December 20, 2013

1 Min Read
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I sat down to write another post about how to be a happy game developer and got hit with blank page syndrome. What should I write about first? I'm moving into Act III of working on Energy Hook, so I could write about what a drag it can be to actually finish a game and how to get past that. But wait - maybe I could start from the beginning, the things that bug when we first get started, and do things in chronological order. Or maybe I should stay at a high-level view for a bit, talk about automatic negative thoughts and other general sources of unhappiness and what to do about that. Or...

Nevermind all that. I should talk about whatever it is that's bothering most of the devs out there. So I thought I'd ask you:

Are you a happy game developer?

Why not?

Let me know in the comments, or, if you'd rather keep it private, you can e-mail me at [email protected].

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About the Author

Jamie Fristrom

Blogger

Jamie Fristrom is a partner, technical director, and designer at Torpex Games and he's writing this in the third person. Prior to Schizoid, Jamie was a technical director and designer on Spider-Man 2, his biggest claim to fame being that he invented its dynamic, physical swinging system. Other games he's worked on include Spider-Man for PS2, Xbox, and Gamecube, Tony Hawk for the Dreamcast, Die by the Sword for the PC, and the Magic Candle series of RPGs. Jamie wrote the "Manager in A Strange Land" column for Gamasutra, blogs at www.gamedevblog.com, and (he thinks) holds the world record for number of post-mortems written for Gamasutra and Game Developer.

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