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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
id Software CEO Todd Hollenshead said that his studio will not be licensing Rage's Tech 5 engine, reversing what the company said prior to its acquisition by Bethesda parent ZeniMax in 2009.
id Software has been known to license its internally-developed game engines to other companies, but studio CEO Todd Hollenshead said that id would not be licensing the new id Tech 5 engine to developers outside of parent ZeniMax Media. "It's going to be used within ZeniMax, so we're not going to license it to external parties," Hollenshead told Eurogamer at this week's QuakeCon fan event in Dallas, TX. Shortly after Tech 5's unveiling in 2007, id creative director and co-owner Kevin Cloud along with business director Steve Nix told Gamasutra that the company was "absolutely" ramping up licensing efforts for the multiplatform engine. Over the years, a large amount of third-party developers have used previous id Tech engines, including Splash Damage, Gray Matter Interactive, Electronic Arts and Infinity Ward, to name a few. Nix told Gamasutra in 2007, "We've had a very successful technology licensing history going way back. I think the first Doom had some licensees even." But id's acquisition by Bethesda Softworks parent ZeniMax Media changed the licensing strategy. Hollenshead's opinion now is that Tech 5 is a "competitive advantage and we want to keep it within games we publish -- not necessarily exclusively to id or id titles, but if you're going to make a game with id Tech 5 then it needs to be published by Bethesda, which I think is a fair thing." Hollenshead's comments come during QuakeCon, where ZeniMax announced that it acquired France-based Arx Fatalis developer Arkane Studios, which also has offices in Texas.
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