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About getting a start on independent iPhone development.
It's been a little while since my last entry, whose soapbox flavour has irritated me every time I've glanced over it since it was posted.
In any case, Stuff[tm] has been happening while the blog went dark. After feeling like I'd hit a bit of a barrier with the Thief and the Nobleman project I decided to work on something less experimental - something that I can actually make and release.
I've begun work on the bare bones of an iPhone game, and am discussing possible projects with a few people I know. It's cliche, I know, and I honestly don't feel entirely validated with the decision to move to the burgeoning indie platform... regardless, it's exciting, and at least for the next few months I can probably get my artist friends excited about it too.
There are multiple avenues open at the moment, particularly with 3.0 introducing paid DLC. Without divulging too much, the project that's most on my mind as of late is an interactive short story. In any case, I'll endeavour to keep this page a bit more up to date with the developments (courting artists, planning the project, production) of this... er... endeavour.
We live in interesting times!
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