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Today we are releasing the source code to all of our game jam projects on github. All projects are implemented in Unity and are developed cross-platform, following our Cross-Platform Guidelines.
Hey everyone, today we'd like to share something special: The source code to all of our game jam projects on brutalhack.itch.io.
We are big fans of open-source projects and also maintain our open source Bouncer Framework on GitHub.
So it was natural that we wanted to give back to the community.
All projects are GPLv3 (if a project is missing the LICENSE, let us know)
All projects are implemented in Unity and are developed cross-platform, following our Cross-Platform Guidelines.
Let's slowly travel through time and revisit our past game jams (and their source code :D)
Whispers - overcome the five stages of grief.
You explore a ruined dreamscape to put yourself together again. Voices follow you everywhere.
This is a narrative-driven game, with the focus on dialogue and cutscenes.
This project includes a cutscene system with fully voiced dialogs.
Play the game here.
Get the source code at GitHub.
Homeworld - Connect with your friends around the world.
A cross-platform rhythm game.
This project uses musicxml to synchronize player input and the rhythm of a midi file (audio is not midi, don't worry).
Play the game here.
Get the source code at GitHub.
Doki Doki Ragnarok – A wealth transmission simulator.
Can you find common battlegrounds with the villages?
Or will you be rejected in favor of a more handsome raiding party?
This project includes an extensive dialog system with conditions and events.
Play the game here.
Get the source code at GitHub.
You've been Hacked!
Let’s see what can happen if someone gets your username and password.
Or much better: let’s simulate it.
This project includes lots of GUI, but it's quite buggy. Not our best work.
Play the game here.
Get the source code at Github.
Shroomy Pleasures
This time our entry for the global game jam was all about Unity’s particle systems and trail renderer.
For the art-side we wanted to go for something shroomy, as it is Stefanie’s specialty.
We also chose to implement the Diversifier “Single Button Play”, as this simplicity in controls is a fun limitation.
Play the game here.
Get the source code at Github.
Wanz Upon a Time
The goal is to jump into the portal and thus reach the next level.
The bug can only jump and release its body parts in the air in order to block the gears.
This project includes fun physics including a way to detect, when the player is squished between gears.
Play the game here.
Get the source code at Github.
Same Procedure As Last Jam
Designed for android devices with accelerometer and swipe controls.
Our local jamsite’s last theme was “strange rituals”. The GGJ16’s theme is “ritual”.
Our protagonist is a gamedev, who is too late for the next gamejam and cannot wait to hear the next jam’s theme.
Play the game here.
Get the source code at Github.
The Art of Homunculi
In order to bring back a loved one from the dead, you turn to forbidden alchemy.
By solving smaller puzzles you get additional hints to solve the large mystery of resurrecting a human being.
This project contains many mini games, which must be solved, to unlock the main puzzle.
Play the game here.
Get the source code at Github.
Flying Weapon
Flying Weapons is a cross-platform 2d shoot-em-up in a 3d world.
It is designed and tested with XBox Controllers and Android Phones with Accelerometers.
This project is a good example of a simple 2D shooter.
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