Sponsored By

PathEngine Announces 5.24 Update, New Licensees

PathEngine announced the release of a 5.24 update for its pathfinding and agent movement SDK with support for pathfinding from multiple start positions, and also revealed several new licensees.

Eric Caoili, Blogger

May 10, 2010

1 Min Read
Game Developer logo in a gray background | Game Developer

PathEngine announced the release of a 5.24 update for its pathfinding and agent movement SDK with a few additions and improvements, and also revealed several new licensees. Along with adding support for pathfinding from multiple start positions, the company says it included "significant pathfinding speedups, improvements in curved path generation", helper methods, and bug fixes in PathEngine 5.24. The firm's SDK is built around an implementation of points-of-visibility pathfinding over three-dimensional ground meshes. Its approach is designed to enable pathfinding and collision in tight integration against a single agent movement model while taking agent shape into account, offering support for overlapping geometry, and integrating dynamic obstacles into the core movement model. With the new release, PathEngine pointed out several new SDK licensees from South Korea: Dongseo University, Eyasoft, NPluto (for Soul Master), Barunson Games, and WeMade Entertainment (for Chang Chun 2). Two recently released games, Avalanche Studios's Just Cause 2 and 4A Games's Metro 2033, as well as CD Projekt Red's upcoming The Witcher 2 also use the SDK.

Read more about:

2010

About the Author

Eric Caoili

Blogger

Eric Caoili currently serves as a news editor for Gamasutra, and has helmed numerous other UBM Techweb Game Network sites all now long-dead, including GameSetWatch. He is also co-editor for beloved handheld gaming blog Tiny Cartridge, and has contributed to Joystiq, Winamp, GamePro, and 4 Color Rebellion.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like