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Trinigy's Vision Engine 6.4 To Debut At GDC

Game engine company Trinigy has revealed that version 6.4 of its Vision Game Engine will debut at the 2008 Game Developers Conference, adding various new features including support for dynamic resource streaming and added optimizations for the engine's Pl

Leigh Alexander, Contributor

February 8, 2008

1 Min Read
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Game engine company Trinigy has announced it will reveal the latest version of its Vision Game Engine at the upcoming Game Developers Conference 2008 in February. The new Vision Engine features a versatile LUA-based scripting solution which integrates with Vision's vForge editing framework. Additionally, the new version adds a visibility system intended to improve performance with complex game scenes. Trinigy says the Vision Engine has also improved support for dynamic resource streaming, and added optimizations for the engine's PlayStation 3 and Xbox360 versions. The company lists Firefly, Take 2, Neowiz, Zed Group, Dtp Entertainment and Spellbound among its licensees, and says that more than 70 titles across a variety of genres for PC, Xbox 360 and PlayStation 3 are based on the Vision Engine.

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About the Author

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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