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Trinigy's Vision Engine Integrates Substance Air, Redux

Game engine developer Trinigy has integrated Allegorithmic's Substance Air and Redux products into its Vision Engine 8, additions the company says are designed to offer online developers faster access to lightweight textures.

Eric Caoili, Blogger

August 31, 2010

1 Min Read
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Game engine developer Trinigy has integrated Allegorithmic's Substance Air and Redux products into its Vision Engine 8, additions designed to offer online developers faster access to lightweight textures. According to the company, Substance Air enables developers to create small but high-quality textures for MMO and browser-based titles, while Substance Redux is a compression tool intended to reduce the size of bitmap textures while minimizing quality and performance losses in-game. Trinigy says that by integrating the runtimes of both products in Vision Engine 8, online and browser-based game developers can load Allegorithmic's texture formats directly within the Vision Engine tools pipeline (e.g. Vision Engine's scene editor VForge). "Trinigy has always worked closely with its customers and partners to provide a solution that not only boosts game performance across platforms, but that increases workflow productivity in the game development process," says Trinigy's managing director Dag Frommhold. He adds, "This new integration with Allegorithmic’s products achieves all of those goals. Not only was this integration highly requested by our growing MMO and browser game customer base; it speeds a developer’s access to textures that are perfectly suited for streaming game environments and tiny download needs."

About the Author

Eric Caoili

Blogger

Eric Caoili currently serves as a news editor for Gamasutra, and has helmed numerous other UBM Techweb Game Network sites all now long-dead, including GameSetWatch. He is also co-editor for beloved handheld gaming blog Tiny Cartridge, and has contributed to Joystiq, Winamp, GamePro, and 4 Color Rebellion.

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