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Valve says Steam Deck stick drift was caused by deadzone regression bug

The company has rolled out a fresh update to fix the issue.

Chris Kerr, News Editor

March 2, 2022

1 Min Read

The Steam Deck only launched last week, but some owners have already started raising concerns about stick drift.

Stick drift is an issue that causes the analog sticks to register an input when static, which can make controlling certain games rather challenging.

The problem has become synonymous with the Nintendo Switch, but a recent video posted to the Steam Deck subreddit left some owners worried Valve's console might endure a similarly tortuous fate.

After looking into the problem, however, Valve says the issue was the result of deadzone regression caused by a recent firmware update.

Addressing owners on Twitter, Valve designer Lawrence Yang said the company has already shipped a fix to address the bug, and told fans to make sure they're up to date.

In a separate response sent directly to those who reported the issue, Valve relayed similar information but added that it will "continue to watch for reports related to this issue."

About the Author

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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