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In this practical video presentation, Marc O'Morain, programmer with the young venture-backed online game service Swrve, shares his tips for making browser-based games in HTML5.
August 16, 2012
[Note: To access chapter selection, click the fullscreen button or check out the video on the GDC Vault website] Now that HTML5 is ubiquitous across desktops, tablets, and smartphones, it seems reasonable to assume that it would be a great solution for launching easily accessible games that don't require installs or third party plugins. It's a nice idea in theory, but Swrve programmer Marc O'Morain claims that learning to use HTML5 for game development is more difficult than it sounds. Luckily, he already has plenty of experience working with HTML5, and at GDC 2012 he shared his knowledge to help other developers understand and adopt this emerging web standard. During his session, O'Morain explained that if you really want to create multiplatform games with a single code base, HTML5 is going to be your best bet, as no other technology offers the same functionality. "[18 months ago], we wanted to see if we could make a game that would work across browsers, and in tablets and phones, so Flash was out of the question for us, and HTML5 was really the technology there. We wanted not to be writing native code, we wanted to write a cross platform code base that would work across devices," he said. "But when I started working with the technology, I found it very difficult to find information about how to build a game in HTML5, and I want this talk to be the talk that I would have liked to have gone to 18 months ago so I could have learned this stuff." To see O'Morain's presentation for yourself and to learn how to make your very own HTML5 browser game, simply click the Play button on the above video, courtesy of the GDC Vault.
In addition to all of this free content, the GDC Vault also offers more than 300 additional lecture videos and hundreds of slide collections from GDC 2012 for GDC Vault subscribers. GDC 2012 All Access pass holders already have full access to GDC Vault, and interested parties can apply for the individual subscription Beta via a GDC Vault inquiry form. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company. More information on this option is available via an online demonstration, and interested parties can send an email to Gillian Crowley. In addition, current subscribers with access issues can contact GDC Vault admins. Be sure to keep an eye on GDC Vault for even more free content, as GDC organizers will also archive videos, audio, and slides from upcoming 2012 events like GDC Europe, GDC Online, and GDC China. To stay abreast of all the latest updates to GDC Vault, be sure to check out the news feed on the official GDC website, or subscribe to updates via Twitter, Facebook, or RSS.
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