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Video: World of Warcraft's network serialization and routing

"This 2013 talk from Blizzard's Joe Rumsey describes how World of Warcraft's JAM networking layer came to be, and how it is used today using real world sample code from WoW and other Blizzard projects."

March 30, 2016

1 Min Read
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Online games need robust, easy to use network APIs. JAM is World of Warcraft's inter-server serialization and routing layer. This 2013 talk from Blizzard's Joe Rumsey describes how JAM came to be, and how it is used today using real world sample code from WoW and other Blizzard projects to illustrate key concepts, such as machine generated code for serialization, and dynamic protocol negotiation. 

About the GDC Vault

In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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