Sponsored By
thumbnail
AudioBreaking the 64 Spatialized Sources BarrierBreaking the 64 Spatialized Sources Barrier
Spatialized soundtracks and sound effects are common in today's games. But one area that is still holding back more realistic audio is the limited number of available 3D audio hardware channels. Some might wonder if more than a 64 sources is really needed, but when you start adding up the number point sources in say, a train, you begin to understand that there are situations that demand more than hardware can deliver.
Daily news, dev blogs, and stories from Game Developer straight to your inbox