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Read More: Business
Key art for 2024's Another Crab's Treasure.
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Features
Features
Baldur's Gate 3 characters Tav and Shadowheart
Design
Baldur's Gate 3
's romances aren't the same old love song
Baldur's Gate 3
's romances aren't the same old love song
by
Katherine Cross
Sep 8, 2023
9 Min Read
A veiled vampire from Vampire: The Masquerade — Bloodlines 2.
Design
Behind The Chinese Room's new take on
Vampire: The Masquerade – Bloodlines 2
Behind The Chinese Room's new take on
Vampire: The Masquerade – Bloodlines 2
by
Alessandro Fillari
Sep 7, 2023
7 Min Read
Design
American Arcadia is a multidimensional puzzle platformer with a cool '70s vibe
American Arcadia is a multidimensional puzzle platformer with a cool '70s vibe
Sep 7, 2023
|
8 Min Read
by
Joel Couture
Production
Larian Studio CEO Swen Vincke pushes back on
Baldur's Gate III
being "standard" for games
Larian Studio CEO Swen Vincke pushes back on
Baldur's Gate III
being "standard" for games
Sep 6, 2023
|
7 Min Read
by
Alessandro Fillari
Business
How
Pacific Drive
uses a diegetic UI to help players fall in love (with a car)
How
Pacific Drive
uses a diegetic UI to help players fall in love (with a car)
Sep 6, 2023
|
4 Min Read
by
Chris Kerr
Production
Rapid prototyping the "difference maker" when developing
Towerborne
Rapid prototyping the "difference maker" when developing
Towerborne
Sep 5, 2023
|
5 Min Read
by
Chris Kerr
Business
Humble Games interested in studio acquisitions and first-party development
Humble Games interested in studio acquisitions and first-party development
Sep 1, 2023
|
4 Min Read
by
Chris Kerr
Design
Making big, genre-specific swings in
Blasphemous II
Making big, genre-specific swings in
Blasphemous II
Aug 31, 2023
|
6 Min Read
by
Alessandro Fillari
Game Platforms
This RPG forces you to confront capitalism in the hardest way possible
This RPG forces you to confront capitalism in the hardest way possible
Aug 31, 2023
|
7 Min Read
by
Mira Lazine
Business
Lessons from the founders: Rich Vogel and Mark Tucker on building their new NetEase studio
Lessons from the founders: Rich Vogel and Mark Tucker on building their new NetEase studio
Aug 31, 2023
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7 Min Read
by
Chris Kerr
Design
C.H.A.I.N.G.E.D.
is a multi-dev project where every in-game decision is a brand new game
C.H.A.I.N.G.E.D.
is a multi-dev project where every in-game decision is a brand new game
Aug 30, 2023
|
20 Min Read
by
Joel Couture
Business
How Two Point Studios carved its simulation game niche
How Two Point Studios carved its simulation game niche
Aug 30, 2023
|
11 Min Read
by
Bryant Francis
Design
How
Time Flies
explores the magic and meaninglessness of existence
How
Time Flies
explores the magic and meaninglessness of existence
Aug 30, 2023
|
5 Min Read
by
Chris Kerr
Design
The father-and-son of
Karateka
: how family anchored a classic game's innovations
The father-and-son of
Karateka
: how family anchored a classic game's innovations
Aug 29, 2023
|
10 Min Read
by
Sam Machkovech
Design
Unlocking the catharsis of climbing in meditative puzzler
Jusant
Unlocking the catharsis of climbing in meditative puzzler
Jusant
Aug 29, 2023
|
3 Min Read
by
Chris Kerr
Design
Large scope "necessary" for CRPGs, says
Rogue Trader
creative director
Large scope "necessary" for CRPGs, says
Rogue Trader
creative director
Aug 24, 2023
|
6 Min Read
by
Alessandro Fillari
Design
Into the depths of genre-bending restaurant and fishing sim
Dave the Diver
Into the depths of genre-bending restaurant and fishing sim
Dave the Diver
Aug 24, 2023
|
9 Min Read
by
Joel Couture
Design
How
Shadow Gambit: The Cursed Crew
made save scumming a central mechanic
How
Shadow Gambit: The Cursed Crew
made save scumming a central mechanic
Aug 22, 2023
|
8 Min Read
by
Bryant Francis
Design
Inside a world of wobbles, wiggles and sticky hand thievery in
Rubblar
Inside a world of wobbles, wiggles and sticky hand thievery in
Rubblar
Aug 17, 2023
|
8 Min Read
by
Joel Couture
Design
Ready, steady, cook! Cheffing with purpose and positivity in
Fruitbus
Ready, steady, cook! Cheffing with purpose and positivity in
Fruitbus
Aug 16, 2023
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7 Min Read
by
Chris Kerr
Design
Deep Dive: Cultivating randomness in the peculiar branching narrative of
Astronaut: The Best
Deep Dive: Cultivating randomness in the peculiar branching narrative of
Astronaut: The Best
Aug 15, 2023
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12 Min Read
by
Mike Sennott
Game Platforms
Why your diversity programs need to be "foundational," and not "band-aids"
Why your diversity programs need to be "foundational," and not "band-aids"
Aug 15, 2023
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6 Min Read
by
Bryant Francis
Design
How To: Write a Game Design Document
How to write a Game Design Document
Aug 15, 2023
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20 Min Read
by
Danielle Riendeau
Design
Designing for the draw of evil in
Where Birds Go to Sleep
Designing for the draw of evil in
Where Birds Go to Sleep
Aug 11, 2023
|
6 Min Read
by
Calen Nakash
Production
Deep Dive: How the developers of
Meet Your Maker
crafted a unique experience under a no-crunch policy
Deep Dive: How the developers of
Meet Your Maker
crafted a unique experience under a no-crunch policy
Aug 10, 2023
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7 Min Read
by
Julien Tolszczuk-Jalbert,
Ashley Pannell
Marketing
Why VTubers might be key influencers for marketing your next game
Why VTubers might be key influencers for marketing your next game
Aug 10, 2023
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5 Min Read
by
Bryant Francis
Design
Lords of the Fallen devs want to "improve the death cycle" of soulslike games
Lords of the Fallen devs want to "improve the death cycle" of soulslike games
Aug 10, 2023
|
7 Min Read
by
Alessandro Fillari
Audio
What Austin Wintory learned while composing the music of Stray Gods
What Austin Wintory learned while composing the music of Stray Gods
Aug 9, 2023
|
6 Min Read
by
Bryant Francis
Design
Video: One-page designs
Video: One-page designs
Aug 8, 2023
by
Danielle Riendeau
Design
Zoeti
combines monsters and poker into a fantasy roguelite, deckbuilding game
Zoeti
combines monsters and poker into a fantasy roguelite, deckbuilding game
Aug 8, 2023
|
5 Min Read
by
Joel Couture
Programming
How
Mr. Run and Jump
leapt onto the Atari 2600 (and modern PCs)
How
Mr. Run and Jump
leapt onto the Atari 2600 (and modern PCs)
Aug 3, 2023
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22 Min Read
by
John Harris
Game Platforms
Asgard's Wrath 2's "Godscale mode" is about perspective, not power
Asgard's Wrath 2
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Aug 3, 2023
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4 Min Read
by
Bryant Francis
Art
Video: Living paintings of OFK: art directing the style and lives of an indie-pop band
Video: Living paintings of OFK: art directing the style and lives of an indie-pop band
Aug 1, 2023
by
Danielle Riendeau
Business
Make it last: How to turn a static IP into a franchise the
Dead Cells
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Make it last: How to turn a static IP into a franchise the
Dead Cells
way
Aug 1, 2023
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12 Min Read
by
Steve Filby
Production
Postmortem: Prototyping
Let’s! Revolution!
to transform
Minesweeper
into a turn-based strategy roguelike
Postmortem: Prototyping
Let’s! Revolution!
to transform
Minesweeper
into a turn-based strategy roguelike
Jul 27, 2023
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23 Min Read
by
Michael Highland,
Ian Sundstrom
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Latest News
Key art for 2024's Another Crab's Treasure.
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Jesse Faden in Remedy Entertainment's Control.
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Remedy adds Control director Mikael Kasurinen to central management group
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Apr 26, 2024
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Struggling publisher Thunderful divesting Nordic Game Supply
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Apr 26, 2024
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