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Allegorithmic Unveils Substance Texturing Middleware

France's Allegorithmic has revealed Substance, its texturing middleware for authoring, generating, and streaming dynamic textures in real time, due for release in Spring ...

Eric Caoili, Blogger

February 19, 2008

1 Min Read
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France's Allegorithmic has revealed Substance, its texturing middleware for authoring, generating, and streaming dynamic textures in real time, due for release in Spring of 2008. Allegorithmic boasts "unprecedented visual quality and graphical detail" for the textures generated with Substance. The middleware features continuous texture streaming, 90% linearity in the number of cores, fast and multi-threaded texture generation, and reduced texture memory allocation requirements. Substance will also provide a solution to tedious DVD seek times. “Allegorithmic’s Substance represents a significant contribution to the games industry and will add tremendous value to today’s next-generation game development pipelines, as well as help developers extend the graphical richness of their creations,” said Wanda Meloni, president and senior technology analyst of DFC Intelligence. Allegorithmic has said pricing models on the texturing middleware will vary depending on the game type and gaming platform.

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About the Author

Eric Caoili

Blogger

Eric Caoili currently serves as a news editor for Gamasutra, and has helmed numerous other UBM Techweb Game Network sites all now long-dead, including GameSetWatch. He is also co-editor for beloved handheld gaming blog Tiny Cartridge, and has contributed to Joystiq, Winamp, GamePro, and 4 Color Rebellion.

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