Emergent's Gamebryo Integrates Morpheme
Animation software developer NaturalMotion announced that its Morpheme animation middleware is now integrated with Emergent Game Technologies' multi-platform game engine Gamebryo, with the aim of offering a more streamlined animation pipeline.
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Animation software developer NaturalMotion announced that its Morpheme animation middleware is now integrated with Emergent Game Technologies' multi-platform game engine Gamebryo, with the aim of offering a more streamlined animation pipeline. Launched in 2007, Morpheme allows animators to preview blends, blend trees, and transition graphs in real time. Several notable studios, including BioWare, Eidos, and Ninja Theory have adopted the software. Available for development on PlayStation 3, Xbox 360, and Wii, Gamebryo is a modular game engine framework that integrates the technologies of its partners, which in addition to NaturalMotion, include Illuminate Labs, Nvidia and Allegorithmic. Gamebryo has been used in over 250 shipped titles, including EA Mythic's Warhammer Online: Age of Reckoning and Firaxis' Civilization Revolution. "Emergent’s partner program is designed to leverage Gamebryo’s flexibility so our developers will be able to take advantage of numerous high-quality middleware solutions through our certified integrations, helping our customers save time and risk," says Emergent's Partner Programs VP John Austin. He continues, “NaturalMotion’s Morpheme:Connect gives our developers the ability to more easily create realistic character animations. NaturalMotion is a proven leader in the industry and we are excited to see what our developers create through this technology partnership."
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