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Epic awards $1.2 million to Blender Foundation through Epic MegaGrants program

Epic has given $1.2 million to the Blender Foundation through Epic MegaGrants, money that the Blender Foundation then plans to use to fund its own Professionalizing Blender Development initiative.

Alissa McAloon, Publisher

July 15, 2019

1 Min Read
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Epic Games has given $1.2 million to the Blender Foundation through its Epic MegaGrants program, money that the Blender Foundation then plans to use to fund its own Professionalizing Blender Development initiative.

Epic MegaGrants is a $100 million dev fund set up by Unreal Engine maker Epic Games as a sort of successor to its previous Unreal Dev Grants program which seeks to distribute cash to support development-focused parties doing “outstanding work with Unreal Engine or enhancing open-source capabilities for the 3D graphics community.”

The Blender Foundation is the nonprofit behind the open source 3D creation tool Blender, a program Epic Games CEO Tim Sweeney calls “an enduring resource within the artistic community” in a press release announcing the grant distribution.

“Open tools, libraries, and platforms are critical to the future of the digital content ecosystem,” said Sweeney. “Blender is an enduring resource within the artistic community, and we aim to ensure its advancement to the benefit of all creators.”

In that same post, Blender Foundation founder and chairman Ton Roosendaal says that the funds enable the organization to make a “significant investment in our project organization to improve onboarding, coordination and best practices for code quality.”

About the Author

Alissa McAloon

Publisher, GameDeveloper.com

As the Publisher of Game Developer, Alissa McAloon brings a decade of experience in the video game industry and media. When not working in the world of B2B game journalism, Alissa enjoys spending her time in the worlds of immersive sandbox games or dabbling in the occasional TTRPG.

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