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Get a job: Ascendant Studios is hiring an Animator

Ascendant Studios is looking for an animator to help bring its first title to life. This is a full time, on-site position at its office in San Rafael, California.

February 20, 2019

2 Min Read
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Here is just one of the many, many positions being advertised right now.

Animator, Ascendant Studios

Location: San Rafael, California

Ascendant Studios is a brand new Triple-A video game studio, located in downtown San Rafael, in the heart of the San Francisco Bay Area. Founded by industry veterans of such games as Dead Space, Call of Duty: WW2, and Telltale’s The Walking Dead, Ascendant Studios is striving to create games that are original and groundbreaking. We combine deep industry knowledge with strong innovation and a fierce creative spirit.

Ascendant Studios is looking for an animator to help bring our first title to life. This is a full time, on-site position at our office in San Rafael, California. Our ideal applicant has a solid animation background paired with strong technical ability and pipeline knowledge. Prior work in games is required, and experience with Unreal Engine would be a big plus. 

Key Responsibilities 

  • Animate a variety of character types, creatures, and environmental objects using a blend of keyframe and mo-cap

  • Collaborate with programmers and tech artists to implement animations into the Unreal Engine

  • Work with the team to establish guidelines and requirements for animation across the game, and to solidify the visual feel of the game

  • Give, receive, and make changes to your work based on constructive feedback

  • Iterate on animations based on gameplay requirements and artistic direction

Requirements

  • 3-5+ years of experience as an animator in the video game industry

  • Familiarity with the technical aspects of animation and implementation

  • Expert proficiency with Maya

  • Solid foundational animation skills, such as timing, weight, and human anatomy

  • Ability to work independently, problem solve on the fly, and collaborate efficiently across disciplines in a small, fast moving team

Good to Have

  • Experience working with Unreal Engine, including Aim Offsets, Blend Spaces, Blueprints, State Machines, and Sequencer

  • Experience with rigging and rig creation, motion capture recording and processing, or Python/MEL scripting

  • Previous experience working on an AAA, 1st person, console title

Interested? Apply now.

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