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Big Red Button Entertainment is looking for a Jr./Mid-Level Environment Artist to create level terrain and game-ready assets as a member of its team in El Segundo, California.
June 20, 2017
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Location: El Segundo, California
Responsibilities:
Modeling and texturing level terrain and game-ready assets for architectural and organic environments
Taking a level from rough prototype to fully polished, complete with visually appealing compositions and “wow” moments
Work closely with Designers and Programmers in creating fun and functional gameplay spaces
Troubleshooting and maintaining levels for optimal frame rate, memory, and design specs
Requirements & Skills:
Minimum of 2 years game development experience modeling and texturing environments using Maya and ZBrush or comparable packages
At least one current gen title shipped
Ability to visualize and create compelling environments with minimal concept art
Strong polygonal modeling skills - able to generate clean and efficient models quickly
Strong skills in creating both photo-based and hand created textures
Strong hi-res modeling and sculpting skills in ZBrush
Smart use of texture space and modular meshes
Good communication skills and ability to work with team members with the “big picture” in mind
Schedule-focused, able to meet deadlines, and adjust to changes
Good eye for color, strong shape, structure, and silhouette
Preference to applicants with:
Shipped-title experience
VR development experience
Experience working with Maya, ZBrush, Substance Designer and Quixel Suite
UE4 and Unity 5 development experience
Interested? Apply now.
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