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Counterplay Games is seeking an experienced environment artist to craft visually inspiring worlds and gameplay environments for triple-A PC and console games in San Francisco, CA.
January 24, 2017
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Location: San Francisco, California
Counterplay Games is seeking an experienced environment artist to craft visually inspiring worlds and awesome gameplay environments for our next PC and Console AAA video game developed in Unreal Engine 4.
The ideal candidate is able to start with concept art and reference materials, determine the appropriate implementation, and break down that implementation into actionable component parts, including:
Translating concept art and design ideas into 3D gameplay worlds
Creating structures, architecture, props, terrain models, textures and materials
Establishing efficient pipelines and laying out levels from wireframe through final set dressing and lighting
Driving forward the art vision, architectural visualization, and technology to its visual limits
Plusses:
Experience with shipping a title in Unreal Engine 4
Skilled in creating and understanding PBR materials and developing lighting scenarios
Experience with advanced lighting, pre-baked pipelines, ambient occlusion and contact shadows
Understanding of lighting, composition and set dressing
Advanced understanding of current game art pipelines and methodologies
Advanced understanding of Maya, Max, Photoshop and ZBrush
Experience with Substance, Topogun, SpeedTree, Simplygon or other additional 3D tools a plus
Expect competitive salaries, normal work hours, unlimited vacation and sick time, health/dental/vision, and a growing list of benefits. Though our company is based in the Bay Area, California, we also offer robust remote work practices for those out of state.
Interested? Apply now.
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