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Digital Extremes is looking for an experienced artist with a strong understanding of hard surface techniques to create models, textures, and materials for weapons and vehicles in London, Ontario, Canada.
January 18, 2017
The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!
Here is just one of the many, many positions being advertised right now.
Location: London, Ontario, Canada
Digital Extremes prides itself on providing a warm, inviting, creative work environment for its team and has recently been named as one of 'Canada's Top 100 Employers'. Competitive salaries, profit sharing, stock options, retirement matching, ample vacation and free daily homemade lunches are just a few of the many perks our employees enjoy.
But all these perks aren't worth much if you're not working on exciting ambitious projects that get your creative juices flowing and that's where DE shines. So, join us in London, Ontario, the family-friendly Forest City and land of impressively affordable living to be a part of a passionate, devoted team of developing ninjas.
Responsibilities
Work with the lead artist to create AAA standard hard surface assets.
Creation of hi and low poly models, textures, and materials for use as
real-time game assets.
Requirements
Exceptional knowledge of the asset creation process (block in, high and
low poly, multi-part baking, PBR texturing, etc).
Excellent skill at sub-d modeling and hard surface sculpting.
Flexible skills that translate to different scales and subject matter
(weapons, vehicles, costumes, etc).
Ingrained sense of the principals of design and how to apply them to
your models and textures.
Self-motivated, good communication skills and the ability to integrate
into a tight-knit team.
A minimum of 3 years’ experience in game development modeling and texturing
weapons, equipment. or vehicles using Maya, ZBrush / Mudbox, and Photoshop.
An exceptional understanding of hard surface modeling techniques for use in
creating complex mechanical objects, such as, weapons and vehicles.
Superior eye for light, shade, color, and detail in creating texture maps and materials.
Self-motivation, good communication skills, and a great team-player attitude.
Preferred Extras
Have shipped AAA PC or console titles as a 3D Artist specializing in equipment,
weapons, or vehicles.
Experience in creating mechanical characters and vehicles.
Skill in one or more related disciplines – illustration, animation, visual
effects, or technical art.
Will consider remote working location for Sr. Artists only
Interested? Apply now.
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