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Disruptor Beam is looking for an Artist with at least three years of experience to create VFX in Unity for both gameplay and UI events.
February 26, 2018
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Location: Framingham, Massachusetts
Disruptor Beam is building a new generation of games for every screen, based on popular universes like Game of Thrones, Star Trek, and The Walking Dead. This is an opportunity to work with a rapidly growing company, alongside a veteran team, working with some of the most iconic brands in entertainment.
Duties and Responsibilities
Create stunning VFX in Unity for both gameplay and UI events
Carry VFX work “cradle-to-grave”, from ideation, through creation, and into integration in engine
Iterate VFX based on Art Director and Game Designer feedback
Maintain rigorous performance standards for Mobile platforms
Maintain organized assets within project
Optimize assets for maximum performance and visual impact
Participates in the planning for project visual effects
Commit to work timelines and deliver on estimates
Education and Experience
3+ Years XP
Shipped Unity titles
Advanced understanding of Shader and their applications in rendering VFX
Advanced understanding of texture formats
Ability to script (C#)
Understanding of third-party VFX software and plugins
Familiarity with the limitations and rendering of Mobile platforms
Nice to Have
Excellent foundational art skills
Strong traditional painting skills in both stylized and photorealistic styles
Strong modeling and texturing skills
Strong leadership and mentoring abilities and interpersonal skills
Ability to find creative solutions for technically challenging tasks
Interested? Apply now.
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