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Boston-based developer Disruptor Beam is looking to bring on an experienced 3D artist who can take the reins on creating content for games based on the Star Trek and Game of Thrones franchises.
March 31, 2015
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Location: Framingham, MA
Disruptor Beam does not have a traditional art pipeline. Our artists are equally skilled at creating amazing-looking art within modeling tools as they are at rendering them in real-time within Unity--together with shaders and lighting systems that deliver high-quality experiences. To hear our team talk about our art department, you can watch this video.
We’re looking for a lead 3D artist who can create gorgeous, engaging content for mobile and online games based on iconic franchises such as Game of Thrones and Star Trek. This is a leadership position where you’ll help us set the bar for what our 3D graphics department is capable of. If you’ve ever wanted to help build a company as well as great games, this is your opportunity.
Responsibilities
Create complete art assets; from initial design to in-engine optimization
Modeling, texturing, lighting, rigging, animating of characters and environments
Create high-quality visual effects using shaders and particles
Use creativity and visual storytelling to solve problems in game design
Work closely with engineers and designers to work out technical challenges pertaining to the art pipeline
Help us build the 3D art department: mentor, advise on hires, tools, etc.
Qualifications
Interest in not only building games but building a company—help us set the bar for what 3D graphics can mean on tablet/mobile!
Strong familiarity with commercial 3D design packages (3DS Max and/or Maya)
Familiarity with implementing shader graphs and particle systems in a commercial game engine environment
Experience with commercial graphics pipelines, scripting and a track record shipping commercial games
Ability to push the envelope of possibilities—don’t just follow in industry foot-steps, but set a whole new direction
High technical knowledge
This is an on-site position in Framingham, MA (near Boston). We'll cover relocation expenses.
When applying for this position, please include a link to your most recent portfolio of work along with your cover letter and resume. In addition to your portfolio, please tell us a bit about some of the technical challenges (shaders, lighting, etc.) that you've solved when creating real-time applications of your art.
Interested? Apply now.
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