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Evening Star is looking for a LA-based Technical Artist to join the team.
January 10, 2020
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Location: Los Angeles, California
Evening Star is a boutique game studio founded in late 2018. Our mission is designing fresh, fun games which will stand the test of time.
For us, being a “boutique” game studio has a specific meaning. Every member pursues a goal to help create great games. With that driving approach, and a proprietary engine and tool set, Evening Star has developed an innovative workflow which minimizes the barriers between ideas and execution.
We are looking for a Technical Artist to join the team.
Responsibilities:
Help in designing and implementing advanced graphic assets and effects into the game such as shaders, particles, effects, etc.
Help in designing and implementing the art content pipeline for the game
Maintain and improve technologies and art workflows
Collaborate with artists, designers, and programmers daily to identify challenges and provide solutions
Requirements:
Candidates must be available for full-time work in the Downtown Los Angeles area for this position
3+ years of professional game development experience
Understanding of at least one 3D package (Preferably Maya) and extensive knowledge of CG fundamentals: shaders, modelling, texturing, rigging, animation, lighting, rendering and compositing
Intermediate scripting experience with Python and/or Mel/Maya API
Intermediate experience with Shader Languages (HLSL/GLSL etc)
Ability to synthesize ideas about what tools will make things easier for the artists
Understanding of various gaming platform limitations with regard to visual assets
Ability to troubleshoot CG issues
Familiarity with playtesting and creative reviews
Must be comfortable with Github, Perforce, or other comparable version control systems
Bonus Requirements:
Proficiency with C# or C++
3D level design, creation and implementation experience
3D modelling, rigging, and animation experience
Interested? Apply now.
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